Games helps us to lighten the everyday matters. Thus the goal of this project is to get the students organise games events, through the analysis of games in all their aspects. The students involved are adults attending the Adult Education Provider. We are concerned that many of them are socially excluded people who need another chance in life to get better opportunities with their work aspirations. There also are people who want to improve their ICT and language skills. Students will analyse a wide range of popular games and pastimes:  toys (antique wooden toys, trains, Click Clacks, etc…),  traditional card games ( French, Spanish, German, Italian, Japanese cards and ways of playing),  boardgames (Chess, Draughts, Snakes and Ladders)  pub games ( Dominoes, Cribbage, Quoits, Shove Ha'penny, Billiards and Snooker, Skittles, Darts, Ringing the Bull and Aunt Sally)  computer games,  intelligence games (like Rubik’s Cube)  street games (Cops and Robbers, Hide and Seek, Ace, King, Queen, Bocce, Boxball, Clap and Rhyme, Fivebox, Halfball, Handball, Hit the Stick,). The students will be given the opportunity to become organizers of events: chess or cards competitions, pub game Quizzes and art exhibitions. They will deal with the management of the event in all its aspects: planning, making the list of participants, writing invitations, hosting the event.